From Attention to Intention in Indonesia’s E-Commerce: Gamification’s Pathway to Repurchase. Jurnal Manajemen dan Organisasi, [S. l.], v. 17, n. 1, p. 75–91, 2026. DOI: 10.29244/jmo.v17i1.67298. Disponível em: https://journal.ipb.ac.id/jmo/article/view/67298. Acesso em: 21 jun. 2026.