[1]
2026. Pengembangan Media Edukasi melalui Game Puzzle mengenai Anemia pada Siswa Kelas VIII di SMPN 38 Padang: Development of a Puzzle-Based Educational Game on Anemia among Eighth-Grade Students at SMPN 38 Padang. Jurnal Ilmu Gizi dan Dietetik. 5, 1 (Apr. 2026), 406–415. DOI:https://doi.org/10.25182/jigd.2026.5.1.406-415.