AprianingsihA., DebbyT., JatiI. S. and FachiraI. (2022) “The Willingness of Motivations to Fund The Visual Game Project: A Case Study in Crowdfunding From Visual Novel Game – Xagia Wars”, Indonesian Journal of Business and Entrepreneurship (IJBE), 8(1), p. 116. doi: 10.17358/ijbe.8.1.116.