[1]
A. Aprianingsih, T. Debby, I. S. Jati, and I. Fachira, “The Willingness of Motivations to Fund The Visual Game Project: A Case Study in Crowdfunding From Visual Novel Game – Xagia Wars”, IJBE, vol. 8, no. 1, p. 116, Jan. 2022, doi: 10.17358/ijbe.8.1.116.