[1]
Aprianingsih, A. et al. 2022. The Willingness of Motivations to Fund The Visual Game Project: A Case Study in Crowdfunding From Visual Novel Game – Xagia Wars. Indonesian Journal of Business and Entrepreneurship. 8, 1 (Jan. 2022), 116. DOI:https://doi.org/10.17358/ijbe.8.1.116.